#pragma once
#include "Game.h"
	int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
	{
		MyGame* mg;
		mg=new MyGame();
		mg->Game_Init(hInstance);
		mg->Game_Run();
		mg->Game_End();
		return 0;
	}
